Tag: Staff Post

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  • Main Page

    h2. +In Character Information+ Bestiary [[The Crossroads | The Crossroads]] h2. +Out of Character Information+ [[Setting]] [[Inspiration and Theme]] [[Character …

  • Inspiration and Theme

    The themes we will be exploring in this game are twofold. The first is the _Human Element_. At the end of the day, despite what may happen, you are a person. Just another of the faceless throng of humanity. But what makes you stand out is that you fight. …

  • Character Creation

    Character Creation will follow all the base rules for character creation outlined in Hunter: The Vigil. These are as follows: * Attributes: 5/4/3 * Skills: 11/7/4 (Up to two abilities may start at 4, the rest cap at 3) * Specialties: 3, +1 based on …

  • XP Policies

    In Daylight's End, at the end of every game session, each character is awarded two types of experience rewards. h3. +Regular Experience+ * 1 experience points for attendance * 2 experience points for costuming * 2 experience points for …

  • Risking Willpower

    The life of a hunter is risk. It’s one long gamble, from the moment the hunter takes up his weapons or books and starts looking for a target. Sooner or later, a hunter’s luck runs out. Ironically, by taking some further risks, the hunter can push this …

  • Tactics

    The monsters of the World of Darkness stay secretive for good reason. One human being isn’t dangerous, even if he has training or will. Four human beings can be an inconvenience, but if they’re frightened or disorganized, even a relatively weak creature …

  • Merits and Bonus Material

    There are several advantages that mortal hunters can get upon taking up the Vigil. These are outlined below, but are gone into much more detail in the _Hunter: The Vigil_ book. If you have any questions about any of these, please feel free to ask a …

  • Hunter Merits

    h4. +Endowments (• to •••••)+ _Prerequisite: Membership (at least one dot of Status) in a Compact._ The hunter has been entrusted with some of the secrets of the conspiracy to which he belongs. The six Endowment categories and the specific Endowments …

  • Compacts

    Each hunter may belong to one Compact. These Compacts each have their own advantages they give their members. The first benefit they give to their members is a specialty based upon the clique within their Compact that they belong to. The second is based …

  • Profession

    Most hunters don’t get paid for killing monsters. The world doesn’t work like that. Hunters are people, just the same as anyone. Those who work for larger compacts or conspiracies that offer Endowments may collect a paycheck for hunting, but most still …

  • Game Site and Hours

    Shadows Over San Diego will take place on the 2nd and 4th Saturdays of the Month. Check-in will start at 7pm, with Pregame happening around 7:45 pm. Game will run from 8pm until Midnight. Shadows Over San Diego will be played at Balboa Park, in the …

  • More About The Staff

    Shadows Over San Diego has three staff members. While we are plentiful in number, please keep in mind that we are human and cannot be everywhere at once. For those of you who are curious, here is a little more about our staff. Included are ways to contact …

  • Jonathan

    Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.
      h1.
    +Jonathan+
    h2.
    + …

  • Game Policies

    As these are the rules, this is the area where we (the Staff) may come across as an ass so we don't have to at game. Please do not just glance over all of these, but spend time reading them. If you have any questions, ask. You have been warned. h2. + …

  • House Rules

    Almost every game has its House Rules, and ours is no exception. Listed here are the House Rules we have adopted in _Shadows Over San Diego_. If we make a rules call on site (and it is precedent setting) we will post it here as well for clarification. If …

  • Player Nods

    After we call game, Staff will ask each player to nominate (or nod) two players they had the most fun with that night. Staff will have three nods each. Upon attaining five nods, the player is expected to express their gratitude to their fellow players in …

  • Chrys

    "The process of delving into the black abyss is to me the keenest form of fascination.''
    - HP Lovecraft
      h1.
    +Chrys+
    h2.
    +Mistress of Personal Trauma …

  • Bonus XP

    Need just a few more experience to fully flesh out your character? Have a merit you need to purchase but a little short on points? Well, here is a list of varying things you can do to get just a little more XP before game starts. As a note, you may earn …

  • Questionnaire

    h4. +Character Details+ * Birth Name: * Nickname (if any): * Any known (or unknown) aliases: * Date of Birth: * Where are you from?: * Where do you live?: * What is your primary form of ID? When does it expire?: * How do you financially …

  • The Crossroads

    [[File:509828 | class=media-item-align-center | Hidden_Door_Outside.jpg]] The Crossroads is a moderately upscale bar found not far from the heart of downtown San Diego. Located at the corner of 10th and C, it has found a considerable amount of love …

  • Setting

    Everyone has had the sense at least once in their lives that things are not right with the world, that not everything is at it seems. We sometimes feel that sinister truths hide behind a façade of normality, veiled partially …

  • Ashwood Abbey

    Why join the Ashwood Abbey? Well, for one thing, it’s got all the benefits of any quality country or gentleman’s club—whiskies aged a hundred years, the finest cigars, the most exotic food, access to the best golf courses and islands, and the other joys …

  • Long Night

    The Christians of the Long Night are all over the map. Try as you’d like, you cannot pin down one type of Christian hunter that best represents the compact. Radical survivalist firebrand? Yes. Deeply conservative pulpit-pounder? Absolutely. Socially …

  • Loyalists of Thule

    Among the Loyalists of Thule, it’s brains over brawn. Sure, it doesn’t hurt to be able to swing a shovel at a vampire’s neck or know how to shoot a pistol with the safety off, but that’s not their general approach. They’re not hasty. They stick to the …

  • Network Zero

    Network Zero is a compact on the cusp of very big things. Makes sense, when you think about it. Our privacy will soon go the way of the dodo. Cameras on every corner and at every traffic light? Wiretapping abilities that allow interested parties to listen …

  • Null Mysteriis

    The hunters of Null Mysteriis consider the Vigil an academic hobby. It’s not a job, as it pays nothing, and most of these people have jobs—very good jobs, for the most part. The hunters of the Null Mysteriis at least start out with a less rigorous …

  • The Union

    The Union is very likely the best and freshest example of what happens when a bunch of tier one cells get together for some tier two compact-style organization. It’s a young compact, about a decade old, and for the most part, it espouses an approach to …

  • Merits

    Players may start with or purchase any of the Merits listed below. The exception to that is the small list of Merits that are restricted or banned, which are listed below. [[Physical Merits]] [[Social Merits]] [[Mental Merits]] [[Fighting Merits]] …

  • Mental Merits

    h4. +Area of Expertise (•)+ _Prerequisite: Resolve •• and one Skill Specialty_ Your character is uncommonly specialized in one area. Choose a Specialty to assign to this Merit. Forgo the +1 bonus afforded by a Specialty in exchange for a +2. h4. …

  • Restricted Merits

    The following Merits are Restricted. By Restricted, we mean that while we will allow players to take them, but you will need to justify why you have them. In addition to these, any Merit that scales is Restricted _after_ the third point. For example, …

  • Physical Merits

    h4. +Ambidextrous (•••)+ Your character does not suffer the –2 penalty for using his off-hand in combat or to perform other actions. Available only at character creation. h4. +Crack Driver (•• or •••) [Restricted]+ _Prerequisite: Drive •••_ …

  • Social Merits

    h4. +Allies(• to •••••)+ Allies help your character. They might be friends, employees, associates, or people your character has blackmailed. Each instance of this Merit represents one type of ally. This could be in an organization, a society, a clique …

  • Fighting Merits

    h4. +Defensive Combat (•)+ _Prerequisite: Brawl • or Weaponry •; choose one when this Merit is selected_ You are training in avoiding damage in combat. Use your Brawl or Weaponry to calculate Defense rather than Athletics. You can learn both versions …

  • Banned Merits

    The following Merits are Banned. By Banned, we mean that we will not be allowing them into game under any conditions. In addition to these, any Merit that is not listed on our Wiki is _not_ allowed in game. h4. +Physical Merits+ * Parkour h4. + …

  • Aegis Kai Doru

    h1. Aegis Kai Doru The Relic Hunters h3. History’s Labyrinth: Three Possible Truths The truth behind the Aegis Kai Doru is muddy, at best. Here’s a look at what might be the reality behind the history of the Guardians. h4. Option One: The Witch …